Mods such as Kerbal Engineer Redux [can provide this time for you, as seen in the screenshot.Ĭontinue to burn until the Delta V countdown is close to 0 m/s, then cut the engine throttle and click the check mark where the X once was on the dV. To ensure an accurate maneuver, start burning when the countdown reaches 20 seconds. The maneuver will say it will take a certain amount of time to execute, for example 40 seconds. Now would be a good time to quicksave in case things go wrong by pressing F5. Click the green arrow on the maneuver's Delta V to warp close to the maneuver. The maneuver button is in the top row, next to normal stability assist. Once the maneuver is set up, click the Maneuver icon on the SAS directions next to the navball. Adjust the prograde amount until the periapsis around the Mun is between 100 and 400 km. An encounter should appear with a purple trajectory that has an periapsis around a fake Mun. Hover over the prograde icon, the yellow one with the hollow circle, and scroll up until the projected apoapsis reaches the Mun. If the image doesn't work, angle the map camera straight down with the Mun at the top of your screen, make a line going from the Mun to Kerbin, then rotate the line 90 degrees clockwise, and make the node there. ![]() Click on your orbit at the angle shown in the image, and create a maneuver node. Now that your spacecraft is in a stable orbit, press M to open the map screen. If you didn't add the extra fuel tank, don't decouple the lower stage yet. Press Space to decouple the lower stage, and Space again to ready the upper stage engine. Your craft should now be in a stable orbit. The comma key decreases timewarp, the period key increased timewarp, and the slash key immediately stops all timewarp. Time warp until your craft is 15 seconds away from apoapsis, and press Z to burn the engines, then cut the engines when your periapsis is 70 kilometers or more. When that happens, press X to stop the engines.Īctivate maneuver mode by clicking the fourth button in the bottom left UI to see your apoapsis and periapsis height, as well as the time until each. This should happen around the time the final side boosters run out of fuel.Ĭontinue to pitch over until 30 degrees, then hold that position until your apoapsis, which is the highest point of your orbit, is above 70 kilometers, which is where the atmosphere ends. When you reach 10 kilometers of altitude, you should be at almost 45 degrees over on the navball at the bottom of the screen, represented by a horizontal line going around the ball. As you ascend, stay upright for the first kilometer, then slowly pitch over by pressing D. Now that your rocket is on the launchpad, press T to activate SAS to keep your rocket stable, Z to set the engine throttle to max, then Space twice to activate all of the engines.Īs the side boosters run out of fuel, press Space to discard them. The rocket is now ready to launch, so click Launch in the top right. ![]() ![]() Then go to the Fuel Tanks section, find the Rockomax X200-8 fuel tank near the bottom, attach it to the rocket, then add back the rest of the craft. ![]() This tank alone will not be enough to reach the Mun, so add a Rockomax 8 fuel tank right above it by setting the 16 tank off to the side by clicking to detach it, then clicking again off to the side to drop it. The upper stage consists of a Poodle engine with a Rockomax 16 fuel tank. The Kerbal X consists of a lower stage with a Mainsail engine and three sets of two boosters that provide extra thrust and fuel for the main stage. Select the Kerbal X in the craft list, and load it into the VAB. If you can't see the Kerbal X in your craft list when you click Load in the Vehicle Assembly Building (VAB) ensure "Allow Stock Craft" is enabled in the save's Difficulty Settings, which is accessed by pausing the game on the Space Center view, selecting Settings, then Difficulty Options. This guide will also assume you are playing in a sandbox mode save, which lets you access all of the parts from the start, unlike Science and Career mode which have a science system to unlock parts. This guide will use the Kerbal X to reach the Mun, which is a stock craft included with every version of KSP.
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